The Physics World
Tools
- Unity
- Microsoft Visual Studio
Language
C#
Role
Leader & Programmer
Assets
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Real Stars Skybox Lite
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Christmas Music - Loop Instrumental
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Stylized Snow Forest
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Low Poly Christmas Pack Free
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Procedural fire
Personal Contribution
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Game programming & Development

The physics World ( Christmas Edition) is a game developed for "Maths and Physics for Games", year 2, coursework.
The game contains three levels, demonstrating two levels containing physics coded with c# and a small game using unity physics.
Christmas ball bounce
In this level, it's possible to see balls that bounced based on c# physics. Each ball contains different gravity to demonstrate the distinct gravity influence.
The main objective was to create A trajectory in 3D for a projectile with a launch vector that can be set in the inspector in Unity.


Driving with Santa
This level was created to demonstrate a path-following routine using vector maths (direction vectors) in a 3D scene.
The main objective was to approach a waypoint at a constant velocity and decelerate until it reached a waypoint, then accelerate out of the waypoint, and then maintain a constant speed until it needed to slow down for the next waypoint.
Presents Delivery
In the last level, the player can control Santa's sleigh and deliver the last three presents. Each obstacle hit will increase power consumption.
The main aim is to create a realistic simulation of a 3d Rocket game using unity physics.

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