The Physics World
Tools
- Unity
- Microsoft Visual Studio
Language
C#
Role
Leader & Programmer
Assets
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Real Stars Skybox Lite
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Christmas Music - Loop Instrumental
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Stylized Snow Forest
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Low Poly Christmas Pack Free
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Procedural fire
Personal Contribution
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Game programming & Development

The physics World ( Christmas Edition) is a game developed for "Maths and Physics for Games", year 2, coursework.
The game contains three levels, demonstrating two levels containing physics coded with c# and a small game using unity physics.
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Christmas ball bounce
In this level, it's possible to see balls that bounced based on c# physics. Each ball contains different gravity to demonstrate the distinct gravity influence.
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The main objective was to create A trajectory in 3D for a projectile with a launch vector that can be set in the inspector in Unity.


Driving with Santa
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This level was created to demonstrate a path-following routine using vector maths (direction vectors) in a 3D scene.
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The main objective was to approach a waypoint at a constant velocity and decelerate until it reached a waypoint, then accelerate out of the waypoint, and then maintain a constant speed until it needed to slow down for the next waypoint.
Presents Delivery
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In the last level, the player can control Santa's sleigh and deliver the last three presents. Each obstacle hit will increase power consumption.
The main aim is to create a realistic simulation of a 3d Rocket game using unity physics.
