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Hyper Speed Military

Tools

 - Unity

 - Microsoft Visual Studio

Language

C#

Role

leader & programmer

Assets

  • Bad Raccon

  • Car

  • Kawaii Tanks Projects

  • Modern Weapon Pack

  • Pure Poly

  • SkySerie Freebie

  • TonniTinyPeople

Personal Contribution

  • player behavior

  • enemy behavior

  • environment mechanic

  • weapon mechanic

  • health behavior

  • ammo & bullets behavior

  • creation of player appearance 

  • level design

Game Link

Available soon.

Screenshot 2021-12-15 180915.png

Hyper Speed Military is a rework of a simple shooting game that was created from a challenge between a friend and me.

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We challenged each other on creating a simple game from scratch that would include character design, game design, enemy AI, character controls, and much more.

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It was enjoyable, and I was able to have learned to have confidence in my knowledge. After a year of that challenge, I decided to give it a rework. That's when Hyper Speed Military became a game.

character

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The game objective is still maintained as the original one, shoot enemies to progress. Although the original one only had an infinitive amount of enemy waves, this one has a limited one. Players must kill X number of enemies to pass to the next map area.

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The player currently has access to two weapons, where their shooting speed and damage dealt are different, that are located on the map. 

Screenshot 2021-12-15 181211.png

map / environment

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The first game was a simple 3D top-down view game. However, the rework became a must more detailed environment 3D perspective, giving life to the map.

Screenshot 2021-12-15 181511.png
Screenshot 2021-12-15 181024.png

© COPYRIGHT © 2021 ALL RIGHTS RESERVED | MADE BY ME! 

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