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Hyper Speed Military

Tools

 - Unity

 - Microsoft Visual Studio

Language

C#

Role

leader & programmer

Assets

  • Bad Raccon

  • Car

  • Kawaii Tanks Projects

  • Modern Weapon Pack

  • Pure Poly

  • SkySerie Freebie

  • TonniTinyPeople

Personal Contribution

  • player behavior

  • enemy behavior

  • environment mechanic

  • weapon mechanic

  • health behavior

  • ammo & bullets behavior

  • creation of player appearance 

  • level design

Game Link

Available soon.

Screenshot 2021-12-15 180915.png

Hyper Speed Military is a rework of a simple shooting game that was created from a challenge between a friend and me.

We challenged each other on creating a simple game from scratch that would include character design, game design, enemy AI, character controls, and much more.

It was enjoyable, and I was able to have learned to have confidence in my knowledge. After a year of that challenge, I decided to give it a rework. That's when Hyper Speed Military became a game.

character

The game objective is still maintained as the original one, shoot enemies to progress. Although the original one only had an infinitive amount of enemy waves, this one has a limited one. Players must kill X number of enemies to pass to the next map area.

The player currently has access to two weapons, where their shooting speed and damage dealt are different, that are located on the map. 

Screenshot 2021-12-15 181211.png

map / environment

The first game was a simple 3D top-down view game. However, the rework became a must more detailed environment 3D perspective, giving life to the map.

Screenshot 2021-12-15 181511.png
Screenshot 2021-12-15 181024.png

© COPYRIGHT © 2021 ALL RIGHTS RESERVED | MADE BY ME! 

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