Hyper Speed Military
Tools
- Unity
- Microsoft Visual Studio
Language
C#
Role
leader & programmer
Assets
-
Bad Raccon
-
Car
-
Kawaii Tanks Projects
-
Modern Weapon Pack
-
Pure Poly
-
SkySerie Freebie
-
TonniTinyPeople
Personal Contribution
-
player behavior
-
enemy behavior
-
environment mechanic
-
weapon mechanic
-
health behavior
-
ammo & bullets behavior
-
creation of player appearance
-
level design
Game Link
Available soon.

Hyper Speed Military is a rework of a simple shooting game that was created from a challenge between a friend and me.
​
We challenged each other on creating a simple game from scratch that would include character design, game design, enemy AI, character controls, and much more.
​
It was enjoyable, and I was able to have learned to have confidence in my knowledge. After a year of that challenge, I decided to give it a rework. That's when Hyper Speed Military became a game.
character
​
The game objective is still maintained as the original one, shoot enemies to progress. Although the original one only had an infinitive amount of enemy waves, this one has a limited one. Players must kill X number of enemies to pass to the next map area.
​
The player currently has access to two weapons, where their shooting speed and damage dealt are different, that are located on the map.

map / environment
​
The first game was a simple 3D top-down view game. However, the rework became a must more detailed environment 3D perspective, giving life to the map.

